11-01-2019, 02:50 AM
(This post was last modified: 11-01-2019, 03:40 AM by mrphilipjoel.)
I am by no means a developer. But, I love my Oculus Go, and I love my VZfit.
I wanted to see how easy it would be to take some free unity assets and move around inside them with the VZfit SDK.
I was motivated by robkay's post.
This was actually easier for me to do, than any of Oculus Sample scenes. Trying to learn unity I made many sample apps, but couldn't figure out how to free move, or teleport in them. But, with the VZfit SKD, it was easy peasy.
I forgot to ask this bit:
When in Unity, if I want to demo it, I can use the keyboard, right? Spacebar pedals, and the A and D keys should lean left and right to steer the bike? Well, my camera leans, but it doesn't actually steer the bike (works fine when I load apk on my Oculus Go though). I'd like to be able to steer when in unity. Am I missing something?
I wanted to see how easy it would be to take some free unity assets and move around inside them with the VZfit SDK.
I was motivated by robkay's post.
This was actually easier for me to do, than any of Oculus Sample scenes. Trying to learn unity I made many sample apps, but couldn't figure out how to free move, or teleport in them. But, with the VZfit SKD, it was easy peasy.
I forgot to ask this bit:
When in Unity, if I want to demo it, I can use the keyboard, right? Spacebar pedals, and the A and D keys should lean left and right to steer the bike? Well, my camera leans, but it doesn't actually steer the bike (works fine when I load apk on my Oculus Go though). I'd like to be able to steer when in unity. Am I missing something?