We're going to be updating Play and Explorer a lot to deserve your VZfit hardware license!
Our dev team has a history of making ambitious videogames with "agile" methods, which means we plan and execute over short periods of time, then release and repeat based on feedback and new developments. Typically those periods are 3 weeks, but they have ranged from 2 weeks to 2 months.
For each release we consider our heading with the project, your usage behavior, and your ideas on this forum. Then we decide the things that can make a cohesive improvement to the game, and pick a target release date. In the past our goals have included chasing VR platforms and adapting our games to different environments and customers, but that has all converged with VZfit so now the focus is keeping you riding!
We want to share our plans for each release so you can anticipate what's coming when. The next one should be in 3-4 weeks and will give you the tools to provide great new rides to each other, so at the end of your current ride there will always be another great place to go. That includes
- An expanded definition of rides with navigation to endpoints
- Easier creation of rides, with voice and prep you can do on vzfit.com
- Sharing rides and see how much they are ridden
- Finding rides by newness, popularity, and recommendations
- Tracking and promoting your fitness accomplishments
We also plan smaller improvements like HUD height adjustment, workout goals on the HUD not just trainer, new VO for when the trainer wants you to push, and some tips you've suggested.
We'll be using these tools ourselves to suggest rides continuously, but the world is a huge place and we hope you will share the places that only you know about. And remember this is only the first release plan of many to come.
EDIT: You can now see all update notes at virzoom.com/updates
Our dev team has a history of making ambitious videogames with "agile" methods, which means we plan and execute over short periods of time, then release and repeat based on feedback and new developments. Typically those periods are 3 weeks, but they have ranged from 2 weeks to 2 months.
For each release we consider our heading with the project, your usage behavior, and your ideas on this forum. Then we decide the things that can make a cohesive improvement to the game, and pick a target release date. In the past our goals have included chasing VR platforms and adapting our games to different environments and customers, but that has all converged with VZfit so now the focus is keeping you riding!
We want to share our plans for each release so you can anticipate what's coming when. The next one should be in 3-4 weeks and will give you the tools to provide great new rides to each other, so at the end of your current ride there will always be another great place to go. That includes
- An expanded definition of rides with navigation to endpoints
- Easier creation of rides, with voice and prep you can do on vzfit.com
- Sharing rides and see how much they are ridden
- Finding rides by newness, popularity, and recommendations
- Tracking and promoting your fitness accomplishments
We also plan smaller improvements like HUD height adjustment, workout goals on the HUD not just trainer, new VO for when the trainer wants you to push, and some tips you've suggested.
We'll be using these tools ourselves to suggest rides continuously, but the world is a huge place and we hope you will share the places that only you know about. And remember this is only the first release plan of many to come.
EDIT: You can now see all update notes at virzoom.com/updates