05-17-2020, 07:15 PM
Just for fun, I'm adding VZFit support as kind of an 'Easter Egg' for my VR Disc Golf game.
Easy implementation just as I remember.
The default rigidbody has a mass of 1 KG. But, the first bump I hit, makes me literally start to fly (like ET is sitting in the basket of my bike).
Can you guide me to which settings might need to be adjusted in the inspector to fix this?
Also, another question.
I'm sure this hasn't been looked at, since it doesn't seem like any third-party developers have added your SDK to their games, but I think the 'loading' screen needs updated. My guess is that it is one that was designed for the PlayStation.
It mentions 'turn on your bike' and then later mentions 'press the R button'.
Also, would there be a way to show this loading screen, but on a transparent background so you can still see the game behind it?
Easy implementation just as I remember.
The default rigidbody has a mass of 1 KG. But, the first bump I hit, makes me literally start to fly (like ET is sitting in the basket of my bike).
Can you guide me to which settings might need to be adjusted in the inspector to fix this?
Also, another question.
I'm sure this hasn't been looked at, since it doesn't seem like any third-party developers have added your SDK to their games, but I think the 'loading' screen needs updated. My guess is that it is one that was designed for the PlayStation.
It mentions 'turn on your bike' and then later mentions 'press the R button'.
Also, would there be a way to show this loading screen, but on a transparent background so you can still see the game behind it?